DataService v2 | A powerful yet simple data storing solution

Hi there,

I have made the data module that I use for my framework, and I decided that I should release it here. I just want some feedback on it, thanks.

https://create.roblox.com/marketplace/asset/11856850992/DataService-v2

Hope you find it useful.

Wanna test it?

You can test it here: DataService2 Testing - Roblox

GitHub Page

(Disclaimer: this module uses ProfileService, this is only a wrapper for those that think it’s confusing. It also offers other features as well.)

2 Likes

Could you do a showcase? So that I can have a quick view of how this module works.

Sure! I’ll work on that. Any opinions on the module though?

Wrong category, put this in #resources:community-resources

I’m asking for feedback. This is not intended to be a resource.

Thanks for reminding me. I made this so I could easy get more features out of ProfileService and I would have a bunch of clutter in my scripts, anyways, what are your opinions on it? Again, I mostly made this for my own use, just thought others might find it helpful.

Update

View release notes here: GitHub - canary-projects/DataService2: DataService 2 is an easy and simple way to store your data. It uses ProfileService under the hood which includes session locking and data loss prevention.

Update

As usual, you can view the release notes at the GitHub link in the post.

Update

The update hasn’t been pushed to GitHub just yet, so here’s a rundown:

  • Code is a little more efficent
  • Created a better ScriptSignal type
  • Created the ScriptConnection type
  • Added function IsDataLoaded to PlayerData methods