Within the past few minutes, all DataStore and OrderedDataStore operations have begun consistently failing. This includes methods like GetAsync, SetAsync, UpdateAsync, and RemoveAsync. The error message being returned is:
DataStoreService: InternalServerError: An internal server error occurred.
This issue appears to affect Studio only both Studio and live game servers, as confirmed by other developers below.
The issue is consistent across different experiences and sessions, and nothing in our scripts has changed recently that could explain it. Right now, every request results in the same internal error, regardless of the key or operation.
This issue appears to affect Studio only . So far, there have been no signs of it impacting live games or non-Studio environments. In live servers, DataStore operations seem to be working as expected.
I don’t think this stands true anymore. I am testing in live games and receiving 502 errors.
At the same time, users are likely experiencing issues in the game with players reporting outages on downdetector:
Y’all should definitely take precautions at the moment to keep your player’s data safe, even if that means telling your communities to not play at the moment at risk of potentially loosing data.
i mean its 9m keys but how come some game still working and i know also they using profileservice how is that not failing isnt profile service built on datastore
Also had issues with a game saying that datas not found. status.roblox.com doesn’t help but the website where everyone reports is the most effective, becasue its the most clear sign like posted here. (This grow a garden game grows offline, why stayy online!!)
Other than that, I couldn’t manage to stay logged in. Every time I’ve opened a new roblox tab I would log out. I don’t know if it has something to do with this problem but its worth mentioning. It’s the 3rd time I logged in that I managed to stay logged in. Was scared for a brief moment though.