Hello!
Today I was working with DataStores, and I ran into an issue. When some other player joins the game, they get the coins value of my character’s datastore. How’s this happening?
The script:
local playersService = game:GetService("Players")
local dataStoreService = game:GetService("DataStoreService")
local coinsData = dataStoreService:GetDataStore("PlayersCoins")
playersService.PlayerAdded:Connect(function(player)
local success, coinsVal = pcall(function()
return coinsData:GetAsync(player)
end)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
local coins = Instance.new("IntValue")
coins.Value = coinsVal or 0
coins.Name = "Coins"
coins.Parent = leaderstats
leaderstats.Parent = player
end)
playersService.PlayerRemoving:Connect(function(player)
local success, err = pcall(function()
coinsData:SetAsync(player, player.leaderstats.Coins.Value)
end)
end)
Any help would be appreciated!
Thanking you in advance,
pranvexploder.