I’m having an issue where it doesn’t seem like I’m able to store the value I want to store in my database, and when I go to retrieve the value I stored in my SavePlayer data, it returns nil. Any help on finding out why this is happening would be greatly appreciated, and below are the relevant code snippets and output.
function that runs on player join. (main function here)
Datastore module (at least the relevant bits) Character storage works perfectly fine if that’s important
Playerdata module where I have the base information.
the Output I get from the print statements in the main function and datastore