Inside the studio, it saves and loads the data perfectly, but in the game it does not save anything.
(accesorios is a replicatedstorage folder with values.)
I am not very strong in the datastores topic, here what I want to achieve is to save a complete folder of intvalues.
An apology if I suddenly write incoherently, I am using a translator.
Try adding a task.wait(5) at the bottom of the BindToClose() function. Also, you should always use a pcall() when accessing the DataStore, it is a network request and can sometimes fail.
You only have a bind-to-close function to save data.
User Players.PlayerRemoving, and save the data. It saves for Roblox studio because you’re testing alone and will automatically save when you stop testing (because the game will shutdown), in a normal game, servers stay for a couple of seconds, pretty sure you’ve come across an empty server at some point in a game. So it will not BindToClose if the last player leaves.