Hello, sometimes if the player leaves just as the autosave kicks in resulting in this error:
Hello, sometimes if the player leaves just as the autosave kicks in resulting in this error:
DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key =
That just usually means you’re adding too much requests to the Datastore, try increasing the Autosave Interval by either 60 or 75 seconds
the autosave interval is already at 5 minutes
I’m assuming the warning hasn’t happened before, but my assumption is that the DataStoreService
is still attempting to save the PlayerData but since the player left at that exact right moment it’s still trying to find those specific Values to save
Either that or you’re calling SetAsync()
too frequently within that Autosave Interval
This is because you’re making too many requests to the DataStoreService.