Datastore failing to save files outside of leaderstats

I’ve been trying to store hidden data of Player in the Player just like leaderstats but in a separate folder but it keeps giving me a warning stating it failed to Load data and Augment 2 missing or nil. I’m at a complete loss on what I’m doing wrong.

local DataStoreService = game:GetService("DataStoreService")

local MyDataStore = DataStoreService:GetDataStore("MyDataStore")


game.Players.PlayerAdded:Connect(function(player)
	
	local leaderstats = Instance.new("Folder")
	leaderstats.Name = "leaderstats"
	leaderstats.Parent = player
	
	local Coin = Instance.new("IntValue")
	Coin.Name = "Coin"
	Coin.Parent = leaderstats 
	
	local Diamonds = Instance.new("IntValue")
	Diamonds.Name = "Diamonds"
	Diamonds.Parent = leaderstats
	
	local Collectibles = Instance.new("IntValue")
	Collectibles.Name = "Collectibles"
	Collectibles.Parent = leaderstats
	
	-------Appearance------
	local Appearance = Instance.new("Folder")
	Appearance.Name = "Appearance"
	Appearance.Parent = player
	
	local Color = Instance.new("IntValue")
	Color.Name = "Color"
	Color.Value = 0
	Color.Parent = Appearance
	
	
	
	
	--Data Being Found-
	local dataCoin
	local dataDiamond
	local datacollect
	local colorstore

	
	
	local success, errormessage = pcall(function()
	dataCoin = MyDataStore:GetAsync(player.UserId.."-Coin")
	dataDiamond = MyDataStore:GetAsync(player.UserId.."-Diamonds")
	datacollect = MyDataStore:GetAsync(player.UserId.."-Collectibles")
	colorstore	= MyDataStore:SetAsync(player.UserId.."-Color")

	end)
	if success then
		Coin.Value = dataCoin
		Diamonds.Value = dataDiamond
		Collectibles.Value = datacollect
		Color.Value = colorstore
			
	else
		print(player.Name.."'s Data Error Loading")
		warn(errormessage)

		
	end
end)

game.Players.PlayerRemoving:Connect(function(player)
	local success, errormessage = pcall(function()
	MyDataStore:SetAsync(player.UserId.."-Color",player.Appearance.Color.Value)
	MyDataStore:SetAsync(player.UserId.."-Coin",player.leaderstats.Pixels.Value)
	MyDataStore:SetAsync(player.UserId.."-Diamonds",player.leaderstats.Glim.Value)
	MyDataStore:SetAsync(player.UserId.."-Collectibles",player.leaderstats.Collectibles.Value)

	end)

	if success then
		print(player.Name.."'s Data Was Saved Successfully!")
	else
		print("There was an error in saving player data")
		warn(errormessage)
		end
end)

Error 1
Folder

You said SetAsync instead of GetAsync

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I think I’m gonna go bang my head on a wall now been stuck on this for 4 days now

LOL, glad I could help XD

(30 character)

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