Hello,
As the title suggests, I am trying to make a data store for my game. It’s a simple game being that it’s a small side project I’m working on for practice + some possible income, and I’m trying to figure out what would be the best way to make a datastore system that can manage dozens and dozens of values. It’ll be a game where you collect resources like wood and stone, and I want to simply be able to search for the players current Stone count, and either add or subtract and have it save upon them leaving.
It’ll also have a base building aspect which I’d also like to save the buildings which I imagine I could basically just have a folder in the workspace housing all the buildings, and upon leaving, that folder gets tossed into the player’s data and then pulled out when joined, but I’m new to datastore and don’t know much. I was hoping someone far more experienced than I could perhaps guide me in the right direction or share some knowledge with me. I attached an example of the many stats I am trying to save. I know it’s a lot.
I’m a solo developer so any and all help really does mean the world to me. It’s currently 4:26AM at the time of this writing and I need to get some rest. Thank you for your time and your patience.