Hi everyone I’m currently working on an Inventory System and rn I have a System that saves my Stuff(Tools)in the InventoryFrame when Humanoid leaves the Server and like u guys red in the Title or sth. I want to let it save when I die cuz I set ResetOnDeath to false and it saves but it duplicates my Items so I just need to change the Script ima show u know from leaving to dieing or reseting or I need a Code that stops letting the ScreenGui Copy Tools but the ScreenGui only saves when I equip a tool in my Hotbar(Backpack) and die(Here’s the Script)
local itemsFolder = game:GetService("ServerStorage"):WaitForChild("Items")
local players = game:GetService("Players")
local dataStoreService = game:GetService("DataStoreService")
local mainStore = dataStoreService:GetDataStore("Main")
local function playerAdded(plr)
repeat
task.wait()
until plr.Character
task.wait(0.0001)
local success,Inventory = pcall(function()
return mainStore:GetAsync(plr.UserId)
end)
if success then
for i,name in pairs(Inventory) do
local item = itemsFolder:FindFirstChild(name)
if item then
local clone = item:Clone()
clone.Parent = plr.Inventory
end
end
end
end
local function playerLeft(plr)
local inventory = plr.Inventory
local char = plr.Character
local itemsTab = {}
if char then
for i,object in pairs(char:GetChildren()) do
if object and object:IsA("Tool") then
table.insert(itemsTab,object.Name)
end
end
end
for i,object in pairs(inventory:GetChildren()) do
if object and object:IsA("Tool") then
table.insert(itemsTab,object.Name)
end
end
local success,err = pcall(function()
return mainStore:SetAsync(plr.UserId,itemsTab)
end)
if not success then
print(err)
end
end
players.PlayerAdded:Connect(playerAdded)
players.PlayerRemoving:Connect(playerLeft)
well plr.Inventory is the Place where the Tools are or sth. for example If I put Backpack instead of Inventory the Tools in the Hotbar will be saved but the ones in the InventoryFrame.(Here a picture)
I need the Items to save when I die like they shouldn’t duplicate themself in the Inventory when I equip the Tool in my Hotbar and Die I just need it to save
Don’t use the player backpack to save things, use the player’s startergear instead of the backpack and make sure you clone the tools into the backpack and the startergear.
i want Plr.Inventory not Backpack because I want the Tools in the inventory Frame to be saved and I just want to change the ,local function playerLeft(plr)" function and the local function playerAdded(plr) function to if Humanoid Dies or sth. I just need to change abit of the Code so it saves my Tools when I die not when I leave I just need to change this so I have a Script for Leaving and Dieing