Hello, I am making a ban system, and as you can probably tell by the title; it has a DataStore.
Fails when the player joins.
Key:
Code:
--[[
[ID] = "Reason: [Reason] -- \n\n Moderator: [Username] -- \n\n Time Executed: \n [Date] \n\n If you think this was a mistake, please contact a Developer or higher."
--]]
local Banned = {}
local DDS = game:GetService("DataStoreService")
local Key = DDS:GetDataStore("DataBan_1")
game.Players.PlayerAdded:Connect(function(plr)
for i,v in pairs(Banned) do
if plr.UserId == i then
plr:Kick("You have been script baned from this game. \n\n " .. v)
end
end
local success, result = pcall(function()
Key:GetAsync(plr.UserId)
end)
if not result then return end
if result then
if result.State == true then
plr:Kick("\n == ADMINISTRATION SYSTEM == \n\n You have been banned from this game. \n -- \n\n Reason: \n [" .. result.Reason .. "] \n -- \n\n Moderator: \n [" .. result.Moderator .. "] \n\n Executed on: \n [" .. tostring(os.date("%c", result.Tick)) .. "] <<>> (" .. os.date("%Z", result.Tick) .. ") \n\n If you think this was a mistake, please contact a Executive or above. \n")
end
end
end)
Does not kick the player upon joining.
- A. It’s a script error
- B. Datastore server error on roblox’s side
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