hi. Suppose I have tables:
local Admins = {Player1, Player2}
local AdminGivers = {Player1}
suppose AdminGiver has issued an Admin for the player “Player3”. How do I keep the fact that this player has become an admin in the table for each server?
hi. Suppose I have tables:
local Admins = {Player1, Player2}
local AdminGivers = {Player1}
suppose AdminGiver has issued an Admin for the player “Player3”. How do I keep the fact that this player has become an admin in the table for each server?
Use :UpdateAsync()
In datastores. If you want to update this globally I recommend you use MessagingService
.
You could just create a DataStore
that contains data for whether each player in the game has admin or not, and write a boolean into it for the players that do.
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