Things that get saved in the datastorage:
local DataTemplate = {
Inventory = {},
Heights = {“5’5”, “5’6”, “5’7”, “5’8”, “5’9”, “5’10”, “5’11”, “6’0”, “6’1”, “6’2”, “6’3”, “6’4”, “6’5”, “6’6”},
Weights = {130,140,150,160,170,180,190,200,210,220,230,240,250,260,270,280,290,300,310,320,330,340,350}, – Specify the weight range
Weight = nil,
Height = nil,
BaseStrength = 15,
BaseSpeed = 18,
BaseStamina = 5000,
Perks = {
Strength = {
Tier1 = {},
Tier2 = {},
Tier3 = {}
},
Speed = {
Tier1 = {},
Tier2 = {},
Tier3 = {}
},
Smarts = {
Tier1 = {},
Tier2 = {},
Tier3 = {}
},
Utility = {
Tier1 = {},
Tier2 = {},
Tier3 = {}
}
},
Shirt = "",
Pant = "",
Hair = "",
SkinTone = "",
quaterback = false, -- qb
wr4 = false, -- wr
rbw = false, -- rb
llm = false -- lm
}
How I accessed it:
local savedpos1 = PlayerDataHandler:Get(player, “quaterback”)
print(savedpos1)
It works if I was to change the name to “yes” in place of “quaterback” in the datastore module
Please do let me know if you need more information.