I am having fears on the data store limit being hit in my game. A player can own multiple houses and each of those houses have furniture. Just testing now, I placed 200 furniture items in the 1 house and that took up 50k characters. So now if a player was to do that, but with 10 houses, that’d be way way over data store limits.
local Encode = HttpService:JSONEncode(Data)
print(string.len(Encode) .. ' / 260000 characters used for ' .. player.Name)
50903 / 260000 characters used for NinjoOnline
So what can I do about this? Adopt Me and other games like it allow players to have a number of different houses, each with infinite amounts of furniture, so how do they manage it? The only things I am saving for the furniture is
- Furniture Name
- CFrame (12 values)
- Primary/Secondary/Tertiary Colours (each one having 3 values, R/G/B)