No, the :AddItem()
function gets the player and the pet sent to the function, and creates a viewport frame to parent to the players PlayerGui.
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Okay I think I fixed the duping issue. It was because of my BindToClose not being set up properly. Thank you to everyone who helped me!
No, that is inefficient. Instead wait until the server has done saving the data.
local function SaveData(player)
-- save data
end
game:BindToClose(function()
local saveJobs = #game.Players:GetPlayers()
local completed = Instance.new("BindableEvent")
for _, player in ipairs(game.Players:GetPlayers()) do
coroutine.wrap(function()
SaveData(player)
saveJobs -= 1
end)()
if saveJobs == 0 then
completed:Fire() -- we're done!
end
end
if saveJobs > 0 then
-- on going save jobs, wait until they are completed
completed.Event:Wait()
end
end)
nvm it’s duping again
it was working for a bit but idk why it is duping again
Should I create a new topic since the original question has been answered?