code:
local DataStoreService = game:GetService("DataStoreService")
local goldStore = DataStoreService:GetDataStore("Save")
script.Parent.Triggered:Connect(function(plr)
script.Parent.Parent.Parent.Click:Play()
-- Data store key and value
local playerUserID = plr.UserId
local SaveHunger = game.Workspace.PLAYER["Floppa cube"].Hunger.TextLabel.Hunger
local SaveAge = game.Workspace.PLAYER["Floppa cube"].Age.TextLabel.Number
local SaveMoney = plr.PlayerGui.Money.TextLabel.Value
-- Set data store key
local setSuccess, errorMessage = pcall(function()
goldStore:SetAsync(playerUserID, SaveHunger.Value)
goldStore:SetAsync(playerUserID, SaveAge.Value)
goldStore:SetAsync(playerUserID, SaveMoney.Value)
end)
if not setSuccess then
warn(errorMessage)
end
local getSuccess, currenthunger, currentage, currentmoney = pcall(function()
return goldStore:GetAsync(playerUserID)
end)
if getSuccess then
print(currenthunger..currentage..currentmoney)
end
end)
game.Workspace["Delete Save"]["Floppy Disk"].Part.ProximityPrompt.Triggered:Connect(function(plr)
local getSuccess, currenthunger, currentage, currentmoney = pcall(function()
return goldStore:RemoveAsync(plr.UserId)
end)
if getSuccess then
print(currenthunger..currentage..currentmoney)
end
end)
datastore not saving after proximity prompt trigger
any help will work