local ReplicatedStorage = game.ReplicatedStorage
local DataStoreService = game:GetService("DataStoreService")
local FirstPlayStore = DataStoreService:GetDataStore("FirstPlayStore")
local function SaveData(Player)
local success, errormessage = pcall(function()
FirstPlayStore:SetAsync(Player.UserId.."-FirstPlay",Player.PlayerStats.FirstPlay.Value)
end)
if success then
print(Player.PlayerStats.FirstPlay.Value)
warn("Saved data")
else
warn(errormessage)
end
end
game.Players.PlayerAdded:Connect(function(Player)
local PlayerStats = Instance.new("Folder",Player)
PlayerStats.Name = "PlayerStats"
local FirstPlay = Instance.new("IntValue",PlayerStats)
FirstPlay.Name = "FirstPlay"
FirstPlay.Value = 1
SaveData(Player)
end)
game.Players.PlayerRemoving:Connect(function(Player)
SaveData(Player)
end)
game:BindToClose(function()
for i, Player in pairs(game.Players:GetChildren()) do
SaveData(Player)
end
end)
Its says “saved data” but when i am rejoin the firstplay value returns 1
local ReplicatedStorage = game.ReplicatedStorage
local DataStoreService = game:GetService("DataStoreService")
local FirstPlayStore = DataStoreService:GetDataStore("FirstPlayStore")
local function SaveData(Player)
local success, errormessage = pcall(function()
FirstPlayStore:SetAsync(Player.UserId.."-FirstPlay",Player.PlayerStats.FirstPlay.Value)
end)
if success then
print(Player.PlayerStats.FirstPlay.Value)
warn("Saved data")
else
warn(errormessage)
end
end
local function GetData(Player,FirstPlay)
local UserId = Player.UserId.."-FirstPlay"
local Data = FirstPlayStore:GetAsync(UserId)
print(Data)
if Data then
FirstPlay.Value = Data
else
FirstPlay.Value = 1
end
end
game.Players.PlayerAdded:Connect(function(Player)
local PlayerStats = Instance.new("Folder",Player)
PlayerStats.Name = "PlayerStats"
local FirstPlay = Instance.new("IntValue",PlayerStats)
FirstPlay.Name = "FirstPlay"
FirstPlay.Value = 1
GetData(Player,FirstPlay)
end)
game.Players.PlayerRemoving:Connect(function(Player)
SaveData(Player)
end)
game:BindToClose(function()
for i, Player in pairs(game.Players:GetChildren()) do
SaveData(Player)
end
end)