I am using a dataStore is hopes for a cross-Server display billboard. When I SetAsync this datastore to a new Text, the billboard text should update as well.
But, the issue is, when I run a SetAsync from the game in the DevConsole, it only updates in the server I called it in, not the other servers. GetAsync() Appears to not be getting the new value I set on the dataStore in other servers? How can I make a dataStore replicate to other servers after being set on another server?
Get Code:
local DataStoreService = game:GetService("DataStoreService")
local dataStore = DataStoreService:GetDataStore("Award")
local lastScreen = dataStore:GetAsync("Award")
while wait(3) do
local AwardText = dataStore:GetAsync("Award")
end