Hello!
I made a script where it saves players data. The script somehow isn’t working, no errors, it only prints out that it saved the data, but didnt print out when it got the data. I’m so confused on how it’s not working, I saw some posts, but they were really confusing, and most of them had no solution.
local DataStoreService = game:GetService("DataStoreService")
local DataStore = DataStoreService:GetDataStore("DataStore1")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder", player)
leaderstats.Name = "leaderstats"
local Cash = Instance.new("IntValue", leaderstats)
Cash.Name = "Cash"
local Data
local success, errormes = pcall(function()
local Data = DataStore:GetAsync(player.UserId.."-Cash")
end)
if success then
Cash.Value = Data
else
warn("somethings wrong with getting or setting the data")
warn(errormes)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local success, errormes = pcall(function()
DataStore:SetAsync(player.UserId.."-Cash", player.leaderstats.Cash.Value)
end)
if success then
print("data saved")
else
print("data failed to save")
warn(errormes)
end
end)