I might implement Berezaa’s method to save data, which would be saving a Datastore per player, however, i got some questions:
That would be ok?
Would Roblox accept this?
I found many threads related with using one Datastore per player, however, i’m not satisfied with the solutions of it. I would like to finish my Datastore module, thanks for reading.
Datastores in Roblox can be thought of as one table. Where the datastore names and keys are further indexes into the table. The general practice is to use keys for separate players instead of a datastore for each player, but neither method has any technical issues.
This is the ideal way of doing so. I use DataStore2 (which is also using that method). it makes it easier to get the key when the player joins instead of having their key being compliacted.