local playerUserId = "Player_"..player.UserId
local data
local success, errormessage = pcall(function()
data = myDataStore:GetAsync(playerUserId)
end)
if success then
Mana.Value = data.Mana
LastName.Value = data.LastName
Damage.Value = data.Damage
MaxMana.Value = data.MaxMana
Hunger.Value = data.Hunger
MaxHunger.Value = data.MaxHunger
Experience.Value = data.Experience
Money.Value = data.Money
Health.Value = data.Health
MaxHealth.Value = data.MaxHealth
WallStamina.Value = data.WallStamina
MaxWallStamina.Value = data.MaxWallStamina
Luck.Value = data.Luck
HasRace.Value = data.HasRace
Race.Value = data.Race
NameRace.Value = data.NameRace
HasNobility.Value = data.HasNobility
NameNobility.Value = data.NameNobility
Nobility.Value = data.Nobility
Welcome.Value = data.Welcome
Gender.Value = data.Gender
Face.Value = data.Face
Brows.Value = data.Brows
Nose.Value = data.Nose
Age.Value = data.Age
Eye.Value = data.Eye
SkinColor.Value = data.SkinColor
FirstName.Value = data.FirstName
MagicKnight.Value = data.MagicKnight
Squad.Value = data.Squad
HasCloak.Value = data.HasCloak
print("Player has data")
else
HasRace.Value = false
HasNobility.Value = false
Welcome.Value = false
HasCloak.Value = false
Health.Value = defaultHealth
Mana.Value = defaultMana
LastName.Value = "None"
Damage.Value = defaultDamage
Hunger.Value = defaultHunger
MaxHunger.Value = defaultMaxHunger
Experience.Value = defaultExperience
Money.Value = defaultMoney
Health.Value = defaultHealth
MaxHealth.Value = defaultMaxHealth
WallStamina.Value = defaultWallStam
MaxWallStamina.Value = defaultMaxWallStam
Gender.Value = defaultGender
Face.Value = defaultFace
Brows.Value = defaultBrows
Nose.Value = defaultNose
Age.Value = defaultAge
Eye.Value = defaultEye
SkinColor.Value = defaultSkinColor
FirstName.Value = "None"
Squad.Value = "None"
MagicKnight.Value = "None"
print("Player has no data")
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local playerUserId = "Player_"..player.UserId
local data = {
Health = player.Health.Value;
Mana = player.Mana.Value;
LastName = player.LastName.Value;-- player.leaderstats.LastName.Value EXAMPLE
MaxMana = player.MaxMana.Value;
Hunger = player.Hunger.Value;
MaxHunger = player.MaxHunger.Value;
Experience = player.Experience.Value;
Money = player.Money.Value;
MaxHealth = player.MaxHealth.Value;
WallStamina = player.WallStamina.Value;
MaxWallStamina = player.MaxWallStamina.Value;
Luck = player.Luck.Value;
HasRace = player.HasRace.Value;
Race = player.Race.Value;
NameRace = player.NameRace.Value;
HasNobility = player.HasNobility.Value;
NameNobility = player.NameNobility.Value;
Nobility = player.Nobility.Value;
Welcome = player.Welcome.Value;
Gender = player.Gender.Value;
Face = player.Face.Value;
Brows = player.Brows.Value;
Nose = player.Nose.Value;
Age = player.Age.Value;
Eye = player.Eye.Value;
SkinColor = player.SkinColor.Value;
FirstName = player.FirstName.Value;
MagicKnight = player.MagicKnight.Value;
Squad = player.Squad.Value;
HasCloak = player.HasCloak.Value
}
local success, errormessage = pcall(function()
wait(Save_Interval)
myDataStore:SetAsync(playerUserId, data)
end)
if success then
print("Data successfully saved!")
else
print("There was an eror saving data!")
warn(errormessage)
end
end)
game:BindToClose(function()
if RunService:IsStudio() then
return
end
print("Saving Player data")
local players = Players:GetPlayers()
for _, player in pairs(players) do
local playerUserId = "Player_"..player.UserId
local data = {
Health = player.Health.Value; -- Add THE CODE BELOW THISSSSSSSSSSSSSSSS ADD APOSTROPHE DONT ON LAST ONE
Mana = player.Mana.Value; -- IF IT IT IN THE PLAYER PUT IT IN HERE IF IT IN LEADERSTATS DO THIS MAKE SURE TO DOUBLE CHECK
LastName = player.LastName.Value;-- player.leaderstats.LastName.Value EXAMPLE
MaxMana = player.MaxMana.Value;
Hunger = player.Hunger.Value;
MaxHunger = player.MaxHunger.Value;
Experience = player.Experience.Value;
Money = player.Money.Value;
MaxHealth = player.MaxHealth.Value;
WallStamina = player.WallStamina.Value;
MaxWallStamina = player.MaxWallStamina.Value;
Luck = player.Luck.Value;
HasRace = player.HasRace.Value;
Race = player.Race.Value;
NameRace = player.NameRace.Value;
HasNobility = player.HasNobility.Value;
NameNobility = player.NameNobility.Value;
Nobility = player.Nobility.Value;
Welcome = player.Welcome.Value;
Gender = player.Gender.Value;
Face = player.Face.Value;
Brows = player.Brows.Value;
Nose = player.Nose.Value;
Age = player.Age.Value;
Eye = player.Eye.Value;
SkinColor = player.SkinColor.Value;
FirstName = player.FirstName.Value;
MagicKnight = player.MagicKnight.Value;
Squad = player.Squad.Value;
HasCloak = player.HasCloak.Value
}
if data then
local success, result = pcall(function()
myDataStore:SetAsync(playerUserId, data)
end)
if not success then
warn(result)
end
end
end
print("Completed saving player data!")
end)
I was wondering why my datastore wasnt working. Everytime the player has no data when they leave and rejoin the game. Any help would be appreciated.