DataStore request was added to queue. HELP

Hello, i have this warning in my script : DataStore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests.Key = Instance
I saw some post with the same problem than me, but the solutions dont work for me.

if data then
		-- it is not a new player --
		firstJoin.Value = data.FirstJoin
		currency.Value = data.Currency
		print("pas nouveau")
		local guiClone = guiInscription:Clone() -- Clone the GUI
		guiClone.Enabled, guiClone.Parent = true, plr.PlayerGui -- Enable it and put it in PlayerGui
		local remoteEvent2 = game:GetService("ReplicatedStorage").RemoteEvents.Accepter
		remoteEvent2.OnServerEvent:Connect(function(player)
			local guiClone2 = guiNom:Clone() -- Clone the GUI
			guiClone2.Enabled, guiClone2.Parent = true, plr.PlayerGui -- Enable it and put it in PlayerGui
		end)
		local remoteEventName = game:GetService("ReplicatedStorage").RemoteEvents.Naame
		remoteEventName.OnServerEvent:Connect(function(player, naame)
			print(naame)
			name:SetAsync(player, naame)
		end)
		wait(20)
		local remoteEventPrenom = game:GetService("ReplicatedStorage").RemoteEvents.Prenom
		remoteEventPrenom.OnServerEvent:Connect(function(player, prenomm)
			print(prenomm)
			prenom:SetAsync(player, prenomm)
		end)
		
	else

Do you know why ?

It’s just a warning. As long as you’re not sending too many requests and you know for sure that you aren’t, don’t worry about it. I get it every time I try to save data and I only save a single key to a single DataStore.

2 Likes

oh okay, i dont know. Thank you :stuck_out_tongue:

1 Like