I keep getting this in output when testing my game in studio.
This is my datastore code:
Summary
local Players = game:GetService("Players")
local DSS = game:GetService("DataStoreService")
local CurrentDS = DSS:GetDataStore("SaveData")
local function SavePlayerData(player)
local success,errormsg = pcall(function()
local SaveData = {}
for i,stats in pairs(player.leaderstats:GetChildren()) do
SaveData[stats.Name] = stats.Value
end
CurrentDS:SetAsync(player.UserId,SaveData)
end)
if not success then
return errormsg
end
end
Players.PlayerAdded:Connect(function(player)
local Stats = Instance.new("Folder")
Stats.Name = "leaderstats"
Stats.Parent = player
local Coins = Instance.new("NumberValue")
Coins.Name = "Coins"
Coins.Parent = Stats
Coins.Value = 0
local Stage = Instance.new("StringValue")
Stage.Name = "Stage"
Stage.Parent = Stats
Stage.Value = 1
local Data = CurrentDS:GetAsync(player.UserId)
if Data then
for i,stats in pairs(Stats:GetChildren()) do
stats.Value = Data[stats.Name]
end
else
print(player.Name .. " has no data.")
end
player.CharacterAdded:Connect(function(character)
local Humanoid = character:WaitForChild("Humanoid")
local Torso = character:WaitForChild("HumanoidRootPart")
wait()
if Torso and Humanoid then
if Stage.Value ~= 0 then
local StagePart = workspace.Stages:FindFirstChild(Stage.Value)
Torso.CFrame = StagePart.CFrame + Vector3.new(0,1,0)
end
end
end)
end)
Players.PlayerRemoving:Connect(function(player)
local errormsg = SavePlayerData(player)
if errormsg then
warn(errormsg)
end
end)
game:BindToClose(function()
for i,player in pairs(Players:GetPlayers()) do
local errormsg = SavePlayerData(player)
if errormsg then
warn(errormsg)
end
end
wait(2)
end)
Would anyone be able to explain why I am getting this, and how I might fix it?