I don’t know how long ago this happened, but I was just informed that something is preventing people from loading into my game. I join and look at the error, and it’s an HTTP 429, a “too many requests” error. Due to the nature of how my game loads data, it produces this error every single time. This has never happened before, and it seems like someone just changed some max value somewhere from reasonable to REALLY low.
This has completely blocked anyone wanting to play my game from playing at all, and I don’t know how I can fix it. Within just 3 back-to-back GetAsync requests, it’s already errored and halted loading.
If anyone has anymore information or any solutions, I would love to hear a reply.