I’ve noticed a massive uptick in DataStore failed requests (502 errors) in our analytics across both our live games - Giant Simulator and Space Mining Simulator. To check it out I went into each game to check server logs and noticed it happening on every server - even on new servers where I’m the only player. The errors are a result of invocations to SetAsync / UpdateAsync across all GlobalDataStores - player data, leaderboards, etc.
I hesitate to use ROBLOXCRITICAL tag, but it seems unlikely that this is just affecting us?
After seeing this thread, I decided to test this on an old game of mine to see if I have any 502 errors…
I don’t have an issue with DataStore failures at the time of writing.
Maybe larger games with large DataStores are having this issue?
I just put 70,000 in sponsoring my game and hardly any of my games servers are working. This is so frustrating. Players have also reported losing their stats…