So I finally managed to create a datastore that would write values, problem is it doesn’t work on Client. On Studio, it runs perfect but the data doesn’t load. I have tried changing the code around a bit but most of the time it doesn’t work. And the only time that it did work, it loaded the data very slowly.
local DataStore2 = require(game.Workspace.MainModule) -- This is the Module we need I will post it in Description
local Vehicles = require(game.Workspace.ModuleScript2) -- You have to use a require(themodulescript/settingsucreated)
game.Players.PlayerAdded:Connect(function(plr) -- Plr added
local testfolder = Instance.new("Folder",plr)
testfolder.Name = "VehicleData" -- sets the folder name
for i,v in pairs(Vehicles) do
local datastore = DataStore2(i,plr) --i = the datastorename , plr = the player
local where = testfolder --Where the datastore gets saved at
local val = Instance.new(v.What)
val.Name = i -- // The name u did put on left side inside the Module
val.Value = v.Value
val.Parent = testfolder
--// Loading
if datastore:GetAsync() ~= nil then -- If datastore already exists
val.Value = datastore:GetAsync() -- loads in plrs data
--//Saving
val.Changed:connect(function() -- if Value changes
datastore:SetAsync(val.Value) -- Sets Datastore value to changed Value
end)
end
end
end)
--It wont save since we are in studio but to make it save in studio we just create a boolvalue inside ServerStorage , make it true
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.