DataStore Working in Studio but isn't Working in Roblox

I’m making a DataStore for my obby that I am working on and when I was testing it and working in Roblox Studios, the script worked fine and no errors were happening. The problem is whenever I join my game through Roblox the DataStore doesn’t seem to work. Here is my script:

local DataStoreService = game:GetService("DataStoreService")
local myDataStore = DataStoreService:GetDataStore("myDataStore")

game.Players.PlayerAdded:Connect(function(plr)
    local leaderstats = Instance.new("Folder")
    leaderstats.Parent = plr
    leaderstats.Name = "leaderstats"
    
    local Level = Instance.new("IntValue")
    Level.Name = "Level"
    Level.Parent = leaderstats
    
    local data
    local success, errormessage = pcall(function()
        data = myDataStore:GetAsync(plr.userId)
    end)
    
    if success then
        Level.Value = data
    else
        print("There was an error with getting "..plr.Name.. " data!")
    end
end)

game.Players.PlayerRemoving:Connect(function(plr)
    for i, player in ipairs(game.Players:GetPlayers()) do
        if i >= 2 then
    local success, errormessage = pcall(function()
        myDataStore:SetAsync(plr.userId, plr.leaderstats.Level.Value)
        print("Saving "..plr.Name.." data!")
    end)
    
    if success then
        print(plr.Name.." data was saved!")
    else
        print("There was an error saving data.")
            end
        end
    end
end)

game:BindToClose(function()
    for i, player in ipairs(game.Players:GetPlayers()) do
        if i == 1 then
        local function save(plr: Player)
            local success, errormessage = pcall(function()
                myDataStore:SetAsync(plr.userId, plr.leaderstats.Level.Value)
                print("Saving "..plr.Name.." data!")
            end)

            if success then
                print(plr.Name.." data was saved!")
            else
                print("There was an error saving data.")
            end
        end
        
            save(player)
        end
    end
end)

Why do you need this? This won’t save the data if there is 1 player in the server.

Because if the server is shutting down it rill run the BindToClose function which will also save the data,