I open my place file like 10 times a day. Each time I do that (it’s saved locally) I have to re-publish which takes almost a full minute (the publish page takes a long time to open + my internet + actually publishing takes a bit as well). I only need to publish it like once a week at most, so publishing each time is a bit redundant.
I propose that there be some setting or by default any place file opened that’s not published uses a custom datastore. The data is stored with the place file itself, so you can re-open the place and still access the same data.
Also when you open this local-place file the first thing that the server console prints is “Warning: Your place is not uploaded to roblox, so it will use local datastores instead!”
Why are you separating it off into a file and re-publishing to ROBLOX? Is there a reason you’re not editing the place itself? If it’s because you don’t want your changes to interfere with the production environment, I’m sure ROBLOX’s plans to introduce multiple environments for games would do the trick for you.