Datastore2 502 Error?

Error Messages:

Game Settings:

Code:

-- // Services
local Players = game:GetService("Players")
local RepStorage = game:GetService("ReplicatedStorage")
local RepFirst = game:GetService("ReplicatedFirst")
local ServerScriptService = game:GetService("ServerScriptService")

-- // Dependencies
local Dependencies = ServerScriptService:WaitForChild("Dependencies")
local DataStore2 = require(Dependencies.MainModule)
local Settings = require(RepFirst:WaitForChild("DataStoreItems"))

local function OnPlayerAdded(plr: Player) -- // Datastore, creation of obj.
	task.spawn(function()
		for i, v in pairs(Settings) do
			if i == "GlobalDuraUsage" or i == "Stamina" or i == "StaminaRecover" then continue end
			local DataStore = DataStore2(i, plr)
			local Where = v.Where

			--// DataSaving Location
			if Where ~= "Player" then
				if plr:FindFirstChild(v.Where) then
					Where = plr[Where]
				else
					local DataFolder = Instance.new("Folder", plr)
					DataFolder.Name = v.Where
					Where = DataFolder
				end
			else
				Where = plr
			end
			
			--// Creates the value
			local Value = Instance.new(v.What, Where)
			Value.Name = i
			Value.Value = v.Value
			--// Loading Handler
			if DataStore:Get() ~= nil then
				Value.Value = DataStore:Get()
			end
			--// Saving Handler
			Value.Changed:Connect(function()
				DataStore:Set(Value.Value)
			end)
		end
		
		-- non saving stats
		local Statistics = plr:FindFirstChild("Statistics")
		
		local Stamina = Instance.new("NumberValue", Statistics)
		Stamina.Name = "Stamina"
		Stamina.Value = Settings.Stamina.Value
		
		local Recover = Instance.new("NumberValue", Statistics)
		Recover.Name = "Recover"
		Recover.Value = Settings.StaminaRecover.Value
		
		local ArmorPoints = Instance.new("NumberValue", Statistics)
		ArmorPoints.Name = "ArmorPoints"
		ArmorPoints.Value = 0
		
		local MaxStamina = Stamina.Value
		
		while true do
			while Stamina.Value < MaxStamina do
				local REGEN_RATE = 1/50 * Recover.Value -- Regenerate this fraction of MaxHealth per second.
				local REGEN_STEP = 0.1 * Recover.Value -- Wait this long between each regeneration step
				local dt = task.wait(REGEN_STEP)
				local dh = dt*REGEN_RATE*MaxStamina
				Stamina.Value = math.min(Stamina.Value + dh, MaxStamina)
			end
			Stamina.Changed:Wait()
		end
	end)
end

Players.PlayerAdded:Connect(OnPlayerAdded)

The issue happens every couple of play-tests randomly, what could be the problem?
Won’t save player data, but will load all data from previous sessions, just wont save.

Are you still having this error? Apparently Roblox was having some issues a couple of hours ago.

1 Like

Yes, it occurred again upon retesting today, it makes my studio unresponsive for 30 seconds and then outputs 502 error and "Not running script because past shutdown deadline (x50)"

Upon further testing, I realized my DataStore2 Module was outdated (v1.3), switching to (v1.4) yields no error so far, if anyone facing this issue wants a quick link to the releases here you go.