so i have this script here, with a LOT of datastores, and i want to save them in a table instead of using like 2 million datastores
ive looked at the devforum for a bit and i still dont really understand soo
local DataStore2 = require(1936396537)
DataStore2.Combine("MasterKey", "Cash", "Net Worth", "Multiplier", "UltraMultiplier", "Autoclicker", "RobuxUpgrade", "RobuxUpgradeWorth", "JumpPower", "WalkSpeed", "Health", "Damage", "Rubies", "Sapphire", "Diamonds", "GBOM", "MultiBag", "UltraBag", "Sword")
local DefaultCash = 50
local DefaultNet = 50
local DefaultMulti = 1
local DefaultUltraMulti = 1
local DefaultRBXUpg = 1
local DefaultRBXUpgWorth = 15
local DefaultAuto = 1
local DefaultJump = 50
local DefaultWalk = 16
local DefaultHealth = 100
local DefaultDamage = 100
local DefaultRubies = 0
local DefaultSapphire = 0
local DefaultDiamonds = 0
local DefaultSword = false
local DefaultGBOM = false
local DefaultMultiBag = false
local DefaultUltraBag = false
game.Players.PlayerAdded:Connect(function(plr)
print("Not Cloned")
local Stats = script.PlayerData:Clone()
print("Cloned")
Stats.Parent = plr
print("Stats")
local Cash = DataStore2("Cash", plr)
local Net = DataStore2("Net Worth", plr)
local Multi = DataStore2("Multiplier", plr)
local UltraMulti = DataStore2("UltraMultiplier", plr)
local RBX = DataStore2("RobuxUpgrade", plr)
local RBXW = DataStore2("RobuxUpgradeWorth", plr)
local Auto = DataStore2("Autoclicker", plr)
local Jump = DataStore2("JumpPower", plr)
local Walk = DataStore2("WalkSpeed", plr)
local Sword = DataStore2("Sword", plr)
local Health = DataStore2("Health", plr)
local Damage = DataStore2("Damage", plr)
local Rubies = DataStore2("Rubies", plr)
local Sapphire = DataStore2("Sapphire", plr)
local Diamonds = DataStore2("Diamonds", plr)
local GBOM = DataStore2("GBOM", plr)
local MultiBag = DataStore2("MultiBag", plr)
local UltraBag = DataStore2("UltraBag", plr)
local function UpdateCash(cash)
plr.PlayerData.Cash.Value = cash
end
local function UpdateNet(net)
plr.PlayerData.Networth.Value = net
end
local function UpdateMulti(multi)
plr.PlayerData.Multiplier.Value = multi
end
local function UpdateUltraMulti(umulti)
plr.PlayerData.UltraMultiplier.Value = umulti
end
local function UpdateAuto(auto)
plr.PlayerData.Autoclicker.Value = auto
end
local function UpdateRBX(rbx)
plr.PlayerData.RobuxUpgrade.Value = rbx
end
local function UpdateRBXW(rbxw)
plr.PlayerData.RobuxUpgradeWorth.Value = rbxw
end
local function UpdateJump(jump)
plr.PlayerData.JumpPower.Value = jump
end
local function UpdateWalk(walk)
plr.PlayerData.WalkSpeed.Value = walk
end
local function UpdateSword(sword)
plr.PlayerData.Sword.Value = sword
end
local function UpdateHealth(health)
plr.PlayerData.Health.Value = health
end
local function UpdateDamage(dmg)
plr.PlayerData.Damage.Value = dmg
end
local function UpdateRubies(rubies)
plr.PlayerData.Rubies.Value = rubies
end
local function UpdateSapphire(sapphire)
plr.PlayerData.Sapphire.Value = sapphire
end
local function UpdateDiamonds(diamonds)
plr.PlayerData.Diamonds.Value = diamonds
end
local function UpdateGBOM(gbom)
plr.PlayerData.GBOM.Value = gbom
end
local function UpdateMultiBag(mbag)
plr.PlayerData.MultiBag.Value = mbag
end
local function UpdateUltraBag(ubag)
plr.PlayerData.UltraBag.Value = ubag
end
UpdateCash(Cash:Get(DefaultCash))
UpdateNet(Net:Get(DefaultNet))
UpdateMulti(Multi:Get(DefaultMulti))
UpdateUltraMulti(UltraMulti:Get(DefaultUltraMulti))
UpdateRBX(RBX:Get(DefaultRBXUpg))
UpdateRBXW(RBXW:Get(DefaultRBXUpgWorth))
UpdateAuto(Auto:Get(DefaultAuto))
UpdateJump(Jump:Get(DefaultJump))
UpdateWalk(Walk:Get(DefaultWalk))
UpdateSword(Sword:Get(DefaultSword))
UpdateHealth(Health:Get(DefaultHealth))
UpdateDamage(Damage:Get(DefaultDamage))
UpdateRubies(Rubies:Get(DefaultRubies))
UpdateSapphire(Sapphire:Get(DefaultSapphire))
UpdateDiamonds(Diamonds:Get(DefaultDiamonds))
UpdateGBOM(GBOM:Get(DefaultGBOM))
UpdateMultiBag(MultiBag:Get(DefaultMultiBag))
UpdateUltraBag(UltraBag:Get(DefaultUltraBag))
Cash:OnUpdate(UpdateCash)
Net:OnUpdate(UpdateNet)
Multi:OnUpdate(UpdateMulti)
UltraMulti:OnUpdate(UpdateUltraMulti)
RBX:OnUpdate(UpdateRBX)
RBXW:OnUpdate(UpdateRBXW)
Auto:OnUpdate(UpdateAuto)
Jump:OnUpdate(UpdateJump)
Walk:OnUpdate(UpdateWalk)
Sword:OnUpdate(UpdateSword)
Health:OnUpdate(UpdateHealth)
Damage:OnUpdate(UpdateDamage)
Rubies:OnUpdate(UpdateRubies)
Damage:OnUpdate(UpdateDamage)
Rubies:OnUpdate(UpdateRubies)
Sapphire:OnUpdate(UpdateSapphire)
Diamonds:OnUpdate(UpdateDiamonds)
GBOM:OnUpdate(UpdateGBOM)
MultiBag:OnUpdate(UpdateMultiBag)
UltraBag:OnUpdate(UpdateUltraBag)
end)
dont cringe