Datastore2 Strings

Hello,

I using Datastore2 in my game and need help with String saving.

Here is my output error:

13:41:59.270  ServerScriptService.Leaderstats:83: attempt to index nil with 'Current_Color'  -  Server  -  Leaderstats:83
  13:41:59.270  Stack Begin  -  Studio
  13:41:59.270  Script 'ServerScriptService.Leaderstats', Line 83 - function UpdateAllStats  -  Studio  -  Leaderstats:83
  13:41:59.270  Script 'ServerScriptService.Leaderstats', Line 91  -  Studio  -  Leaderstats:91
  13:41:59.270  Stack End  -  Studio

And here is my leaderstats script:

--// VARIABLES //--
local ReplicatedStorage = game:GetService("ReplicatedStorage");
local Players = game:GetService("Players");
local ServerScriptService = game:GetService("ServerScriptService");
local DataStore = require(ServerScriptService.DataStore2);


--// DataStore Settings //--
local MainKey = "2555bqsj";
DataStore.Combine(MainKey, "Stats", "Color_Buyed", "Player_Color_Buyed");

local function CreateDataTable()
	local PlayerData = {
		Stats = {
			["Level"] = 1;
			["Pixels"] = 0;
			["Eated_Pixels"] = 0;
			["Experience"] = 0;
			["Player_Color"] = 1;
		};
		Color_Buyed = {
			["Current_Color"] = {"Fossil"};
		};
		Player_Color_Buyed = {
			["Fossil"] = true;
			["Bright_Red"] = false;
			["Bright_Blue"] = false;
			["Bright_Yellow"] = false;
		};
	}
	return PlayerData
end;

Players.PlayerAdded:Connect(function(Player)
	local PlayerData = DataStore(MainKey, Player):Get(CreateDataTable());
	
	local Leaderstats = Instance.new("Folder");
	Leaderstats.Name = "Leaderstats";
	
	local Colors = Instance.new("Folder");
	Colors.Name = "Colors";
	
	--// STATS //--
	local Level = Instance.new("IntValue");
	Level.Name = "Level";
	
	local Pixels = Instance.new("IntValue");
	Pixels.Name = "Pixels";
	
	local Eated_Pixels = Instance.new("IntValue");
	Eated_Pixels.Name = "Eated_Pixels";
	
	local Experience = Instance.new("IntValue");
	Experience.Name = "Experience";
	---------------
	
	--
	local Current_Color = Instance.new("StringValue");
	Current_Color.Name = "Current_Color";
	--
	
	--// Player_Color_Buyed //--
	local Fossil = Instance.new("BoolValue");
	Fossil.Name = "Fossil";

	local Bright_Red = Instance.new("BoolValue");
	Bright_Red.Name = "Bright_Red";

	local Bright_Blue = Instance.new("BoolValue");
	Bright_Blue.Name = "Bright_Blue";

	local Bright_Yellow = Instance.new("BoolValue");
	Bright_Yellow.Name = "Bright_Yellow";
	---------------
	
	local function UpdateAllStats(UpdatedStats)
		-- STATS
		Level.Value = DataStore(MainKey, Player):Get(UpdatedStats)["Stats"]["Level"];
		Pixels.Value = DataStore(MainKey, Player):Get(UpdatedStats)["Stats"]["Pixels"];
		Eated_Pixels.Value = DataStore(MainKey, Player):Get(UpdatedStats)["Stats"]["Eated_Pixels"];
		Experience.Value = DataStore(MainKey, Player):Get(UpdatedStats)["Stats"]["Experience"];
		--
		Current_Color.Value = DataStore(MainKey, Player):Get(UpdatedStats)["Color_Buyed"]["Current_Color"];
		-- COLOR BUYED
		Fossil.Value = DataStore(MainKey, Player):Get(UpdatedStats)["Player_Color_Buyed"]["Fossil"];
		Bright_Red.Value = DataStore(MainKey, Player):Get(UpdatedStats)["Player_Color_Buyed"]["Bright_Red"];
		Bright_Blue.Value = DataStore(MainKey, Player):Get(UpdatedStats)["Player_Color_Buyed"]["Bright_Blue"];
		Bright_Yellow.Value = DataStore(MainKey, Player):Get(UpdatedStats)["Player_Color_Buyed"]["Bright_Yellow"];
	end;
	
	UpdateAllStats(PlayerData)
	DataStore(MainKey, Player):OnUpdate(UpdateAllStats)
	
	-- STATS
	Leaderstats.Parent = Player;
	Level.Parent = Leaderstats;
	Pixels.Parent = Leaderstats;
	Eated_Pixels.Parent = Leaderstats;
	Experience.Parent = Leaderstats;
	--
	Current_Color.Parent = Leaderstats;
	-- COLOR BUYED
	Colors.Parent = Leaderstats
	Fossil.Parent = Colors;
	Bright_Red.Parent = Colors;
	Bright_Blue.Parent = Colors;
	Bright_Yellow.Parent = Colors;
end);