My datastore pcall system is working pretty well at the time hope it continue, i see no extreme errors.
With a similar shade of good news, my datastores all look to be up and operational now, too.
Thank you for flagging this issue. Our engineers are investigating ongoing issues with the platform.
We will continue updating the status.roblox.com with live updates.
Same here, I just tested my game (not in studio) and my data loaded.
Publishing changes to your game still results in an error though.
@Mauio64 Datastore service issue should be resolved now. Let us know if you are still having any issues.
Did anyone notice GlobalDataStore:UpdateAsync calls raising exceptions but still successfully applying changes to data stores? I’m seeing strong evidence of this during this time period in my case. The unfortunate consequence being that for code that retries failed calls, it led to immense transaction duplication.