It seems there is a delay for when I use SetAsync and UpdateAsync with DataStores. Is this a bug?
Also, I am on a Team Create Group Game.
If this is a bug it is quite annoying and my internet is fast…
It seems there is a delay for when I use SetAsync and UpdateAsync with DataStores. Is this a bug?
Also, I am on a Team Create Group Game.
If this is a bug it is quite annoying and my internet is fast…
Nope. This also happens to me. When I use SetAsync or UpdateAsync it takes ~1.5 seconds to change the value. Sadly, this is a limitation of Data Stores.
Also, this isn’t the most appropriate category to post this topic in.
No. It is not. The documentation describes it as
a yielding function. When called, it will pause the Lua thread that called the function until a result is ready to be returned, without interrupting other scripts.
Well mine yields for like 1 minute…
Here are a few things that can yield your script for such long time: