My game was fine yesterday, but today everything is messing up. The characters gear doesn’t load from the main script, the custom chat is severely acting up and the datastores are hardly working.
Yea my place will work for awhile with super delayed DataStore Calls, but too many and it errors, and the server will even sometimes lock up and/or completely freeze.
by awhile I mean like 2 minutes, while other times its as soon as the server starts.
It’s slow, yeah, but it works for me.
My game isn’t light on DataStore requests either; it uses a bunch of DataStore requests in a first-time load, and then uses one DataStore request every time a ‘song’ is loaded.
Same here. Data stores are being extremely slow/non-functional, my custom chat GUI is experiencing a very long delay before showing messages (maybe FilterStringForPlayerAsync is also having problems? Raw chat messages are still able to go through, I’ve tested some commands) and some players are reporting being spawned as the default “noob” character.
-- Cramulot Line 131 and 132
local gameid = game.PlaceId
local SMM = MMData:GetAsync("ServerData_"..gameid)
-- GameHandle line 154
local PGHL_Caps = game:GetService("MarketplaceService"):GetProductInfo(135973064).Description
The 286 error code is an UpdateAsync() call.
Also in the server with the error on line 286, each new server would have an error on random calls like the ones above. Like sometimes the MMPC script would error, while other times it would not, but another script called Grab would error instead.