DataStores Erroring, Related to DDoS possibly

[strike]Any[/strike] Most requests I make to DataStore are causing CURL Errors.

Place where it is happening:

and all server apart of that universe.

EDIT: you can ignore the 404 errors, those happen all the time, its the CURL and The Spammed Client blue lines that are the problem.

Having the same kinds of issues.

My game was fine yesterday, but today everything is messing up. The characters gear doesn’t load from the main script, the custom chat is severely acting up and the datastores are hardly working.

Working super delayed, but is working (along with MarketplaceService:PrompProductPurchase().

Yea my place will work for awhile with super delayed DataStore Calls, but too many and it errors, and the server will even sometimes lock up and/or completely freeze.

by awhile I mean like 2 minutes, while other times its as soon as the server starts.

Can confirm.

When did this start?

I’ve been getting reports about their “save file” not loading like an hour ago (first comment complaining about it was 46 minutes ago, at 2:20 PM PST)

For me about 20-30 mins ago although I noticed the slowed down time to receive data from datastores about 1 hour ago.

Judging from my messages, started about an hour or hour and a half ago.

We’re working on this, thanks for reporting…

What about the request rejected error when using DataStores in Play Solo from a place with studio api access enabled?

It’s slow, yeah, but it works for me.
My game isn’t light on DataStore requests either; it uses a bunch of DataStore requests in a first-time load, and then uses one DataStore request every time a ‘song’ is loaded.

Thanks goodness I’m not the only one. I just finished the back-end of my shop, and unrelated things were slowing down.

Same here. Data stores are being extremely slow/non-functional, my custom chat GUI is experiencing a very long delay before showing messages (maybe FilterStringForPlayerAsync is also having problems? Raw chat messages are still able to go through, I’ve tested some commands) and some players are reporting being spawned as the default “noob” character.

Does this happen when testing datastores from Studio or on live servers?

For me, Live servers.

if you need the Lines for those errors:

-- Cramulot Line 131 and 132
local gameid = game.PlaceId
local SMM = MMData:GetAsync("ServerData_"..gameid)
-- GameHandle line 154
local PGHL_Caps = game:GetService("MarketplaceService"):GetProductInfo(135973064).Description

The 286 error code is an UpdateAsync() call.
Also in the server with the error on line 286, each new server would have an error on random calls like the ones above. Like sometimes the MMPC script would error, while other times it would not, but another script called Grab would error instead.

Live servers.

I have not seen any CURL errors in studio, only in live servers.

Please let us know when the issue has been resolved. All the pizza place servers created in the past few hours are broken right now.

I think it has been fixed.

I think this error was related to the DDoS attacks. That is if ROBLOX didn’t make any update changes yesterday.