Daylight Savings Time & GeographicLatitude in Studio

I’ve noticed that setting the game.Lighting.TimeOfDay controls when the sun rises & sets. At this time it only rises at around 6:45 AM and sets at 5:45 PM in the game.

Does anyone know how to manually change the time the sun rises & sets, without interfering with the TimeOfDay? Or has/will Roblox implement a feature that you can change what time the sun rises/sets?

I have a clock script inside the game which mimics the Eastern Standard time.

https://developer.roblox.com/en-us/api-reference/property/Lighting/GeographicLatitude
Might this help you out?

There’s a bigger problem:
Lighting:SetMinutesAfterMidnight() & Lighting:GetMinutesAfterMidnight()
do not honor the, I’ll call it “date offset”, ie. count-of-days (as 1440 minute counts.)
Whatever you set the minutes to, it will clamp to a minute remainder of (-1439,1439)
which removes any kind of year (or winter solstice) offset you might want to use to get
a proper seasonal sun position. It gets worse–Internally it is ignored as well, ie. You might
think that after setting the minutes with a date offset, that it would at least inform a seasonal
offset for Lighting:GetSunDirection(), but it doesn’t. So the effect you get is that the Earth
(if your game takes place on Earth) came to a dead stop in its orbit around the sun.

If I play around with the GeographicLatitude, it only moves the sun on the X-X axis. The farther left/right you move the GeographicLatitude it just makes the sun & moon rise/set in a fixed circle. I can’t find a way to rotate the axis so it revolves on the Z-Z axis or move it diagonally. Really I only found those options to change the diameter of the sun & moon rising/setting.