Deadline update

Update Changelog - Optimization & Overhaul Update

January 10, 2026


Major Changes

  • Party System Revamp - Completely overhauled party functionality. This includes new restricted difficulty settings to ensure a balanced experience for all group members.
  • Visual Overhaul - Significant lighting revamp across all maps. Added new Lighting Hit/Break effects paired with immersive sound design for a more reactive environment.
  • Third-Person Mode - Third-Person is now officially available! You can toggle this via the Options/Settings menu or by using the [B] hotkey on PC.

Performance & Optimization

  • Memory & Stability - Implemented three phases of memory optimization and aggressive leak protection to prevent crashes during long play sessions.
  • Low-End Device Support - Added a “Low Quality Lighting” toggle in the settings menu specifically for mobile and lower-spec hardware.
  • Engine Improvements - Optimized enemy humanoid states and trimmed unnecessary animations to improve server-side performance and reduce lag.
  • Loading Speeds - Improved shop loading responsiveness and UI transition speeds.
  • Dynamic UI - The ItemInfo UI now scales dynamically based on your viewport size, ensuring better readability on phones and tablets.

Subway & Gameplay Changes

  • Train Mechanics
    • Added a Train Auto-Stop feature at the end of the line to prevent fly-away trains.
    • Continued refinements to the train drift physics for better handling.
  • Character Physics
    • Smoothed out character rotation logic for more fluid movement and turning.
    • Disabled the [G] key input while seated to prevent animation clipping and physics glitches.

Bug Fixes

  • Map Generation - Fixed a critical bug where the elevator would occasionally fail to spawn in procedurally generated maps.
  • Combat - Resolved “Ghost” enemies; dead enemies will no longer float, move, or continue to attack players.
  • Social - Improved friend-syncing logic to ensure players can join friends more reliably while a session is in progress.
  • Economy - Fixed a bug that allowed fuel levels to drop into negative values.
    • Fixed an issue with Timed Rewards

ENJOY! :slight_smile:

Please report any issues you find!