Deafult hold animation overlaping others

Holding animation which plays when tool equiped and untill it unequiped overlaping toll using animation.

I already tryed stopping all others anymations as you can see down here.

function PlayAni (ani,ppl)
	local a = ppl.Character.Humanoid:LoadAnimation(ani)
	repeat wait() until a~= nil
	for _,v in pairs(ppl.Character.Humanoid:GetPlayingAnimationTracks()) do
		v:Stop()
	end
	a:Play()
	a.Stopped:Wait()
end

By the way I tryed deleting AnimationId from toolnone animation, but it broke whole Animate script. I thinking about inserting animation with no animations in it, but I guess there are much easier way so I writing this post.

1 Like

Check the animation priority in the animation editor for Action.

2 Likes

Yes, now it works, thanks alot