Holding animation which plays when tool equiped and untill it unequiped overlaping toll using animation.
I already tryed stopping all others anymations as you can see down here.
function PlayAni (ani,ppl) local a = ppl.Character.Humanoid:LoadAnimation(ani) repeat wait() until a~= nil for _,v in pairs(ppl.Character.Humanoid:GetPlayingAnimationTracks()) do v:Stop() end a:Play() a.Stopped:Wait() end
By the way I tryed deleting AnimationId from toolnone animation, but it broke whole Animate script. I thinking about inserting animation with no animations in it, but I guess there are much easier way so I writing this post.