Death screen + hot tips

Backstory: In studio after a huge break. Started coding some basic functionality which I hope to eventually pair with my gun system.

annoying noise is the stamina reaching max capacity lol

I just thought I’d share these little tips because it was giving me a head ache. Let’s say you faded in a black GUI frame, you want the player to respawn while the screen is black, and then fade the black frame out. When you respawn the player you will notice that while the character reloads, so does the GUI, meaning your player sees the whole environment for a millisecond. By unchecking this very clearly named box (lmao) you can avoid that whole deal.

Also IgnoreGuilnset makes the GUI fill the whole screen, removing the clear bar at the top.

Another factor is making sure that you pause your old tweens that affect the transparency of the black frame. Since if you have a tween already playing and try to play another one on top it will freeze, or you might run into some bugs.

Anyhow if you’re decently capable, you’ll be fine, this if for new programmers. Although I didn’t even know about reset on spawn and I’ve been coding for a good while. Oop

More by me!

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one idea: cracks appearing in the screen when you get damaged more and more (e.g. like the lone wolf mission in halo reach)

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Nice. Btw you can probably put this in #resources:community-tutorials so it’s in the right category and it reaches more people :slight_smile:

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I’ll give that a go. I doubt I’ll be able to make it look as good since they use a sort of refracting light effect.

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