What are you currently working on?
A showcase for you to try out this script. Just tracks your death in the print statement whenever you die!
local deaths = 0
local function handlePlayerDeath(player)
deaths = deaths + 1
print(player.Name .. "'s character has died. Total deaths: " .. deaths)
end
local function connectPlayerDeathEvent(player)
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
humanoid.Died:Connect(function()
handlePlayerDeath(player)
end)
end
for _, player in ipairs(game.Players:GetPlayers()) do
connectPlayerDeathEvent(player)
end
game.Players.PlayerAdded:Connect(function(player)
connectPlayerDeathEvent(player)
end)