Deathmatch game-mode system?

Hey there, devs!

So, I’ve been working on a TPS game (aka Third Person Shooter) recently. Almost everything is done! But I’m a little stuck on the game-mode part.

I’m trying to achieve a deathmatch game-mode (Basically FFA deathmatch). You need to get to 20 kills to win the game.

I have tried making one multiple times, but failed. It’d be a pleasure if anybody could help! Thanks!

  • Arid

Here’s my solution -
When this type of game mode starts -

  1. Delete all the teams in the game, so there is no problem with players damaging other players.
  2. Use ray casting to detect when a player kills another player (possibly combined with the Humanoid.Died Event and pass it into leaderstats.
  3. While the game mode is on, keep iterating through all your players and check if anyone has 20 kills. If anyone does, then exit the function.

I hope it helps!