So, I’m trying to make a door open when a player is in 25 studs within it, this is what it does, no errors btw:
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This is my script:
local RP = script.Parent.PrimaryPart
local DetectionPart = script.Parent:WaitForChild("Part")
local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")
local debounce = false
game:GetService("RunService").Heartbeat:Connect(function(dt)
for i,plr in pairs(Players:GetPlayers()) do
if not debounce then
local Radius = 25
local Character = plr.Character
if not Character then continue end
local door = {}
local HRP = Character.HumanoidRootPart
if (HRP.Position - DetectionPart.Position).Magnitude <= Radius then
local DoorTween = TweenService:Create(RP, TweenInfo.new(0.25,Enum.EasingStyle.Sine), {CFrame = RP.CFrame * CFrame.Angles(0,math.rad(-180),0)})
DoorTween:Play()
wait(1)
debounce = true
elseif (HRP.Position - DetectionPart.Position).Magnitude > Radius and debounce then
local EndDoorTween = TweenService:Create(RP, TweenInfo.new(0.5,Enum.EasingStyle.Sine), {CFrame = RP.CFrame * CFrame.Angles(0,math.rad(180),0)})
EndDoorTween:Play()
wait(1)
debounce = false
end
end
end
end)