Debounce isn’t working, can someone please help me out?
This code is supposed to run an animation, that is working, but the debounce which is supposed to act as a delay isn’t working.
Debounce isn’t working, can someone please help me out?
This code is supposed to run an animation, that is working, but the debounce which is supposed to act as a delay isn’t working.
What do u mean by not working?
Can you provide all your code and an error message if applicable?
The problem is there’s not enough context to this post.
There isn’t an error message. (30 Characters)
I guess you need to do like this
local debounce = false
if debounce then
if debounce == false then
debounce = true
DumbbellSwingAnimTrack:Play()
wait(3)
debounce = false
end
end
Did you wait the 3 seconds before trying it again or does it jusy completely not work
Could the debounce value be set to true or something else?
Add prints to check the script and if it is running. Also if denounce then
will not fire if denounce is false.
So basically the code is working, but if you’re constantly clicking, it doesn’t wait 3 seconds before playing the animation again.
if the animation is longer than three seconds then the debounce would have reverted to false before the animation track could finish.
The animation is 1 second long.
Could you show the whole code because just the debounce by itself would not be enough.
if debounce == false then
debounce = true
DumbbellSwingAnimTrack:Play()
repeat wait() until DumbbellSwingAnimTrack.IsPlaying == false -- repeat wait() until it's not playing anymore.
debounce = false
end
OR
if debounce == false then
debounce = true
DumbbellSwingAnimTrack:Play()
wait(DumbbelSwingAnimTrack.Length) -- Wait the length of the animation. You could add a + 0.1 if you wanted to wait the length of the animation and 0.1 seconds. (DumbbelSwingAnimTrack.Length + 0.1)
debounce = false
end
You could also use the repeat wait() solution for the animation to stop playing. Then add a wait(3) under it for the 3 second delay.
If the anim is not looped u can just do
DumbbellSwingAnimTrack.Stopped:Wait()
But whats the problem with my code? I still can’t identify the problem.
Even better
Good thinking
From my perspective there’s no issue. It’s probably some other logic.
So is this like a bug, if so should I report this?
No, there’s just not enough code or logic provided for us to act on. This looks like a regular debounce. We don’t know what you’re doing externally.
It’s like you’re driving a yellow bus with kids in the back and then the bus suddenly stops moving. You ask the kids what’s wrong by showing them the gas pedal, brake pedal and the steering wheel. But the problem is in the engine itself. You’re just not allowing them to take a look at the bus engine to determine the root of the problem.
what a thought out and good analogy