can someone help with my script not working? it should work but I don’t know why it’s not working
i’ve tried changing where the debounce is but if I do that the debounce doesn’t work
local uis = game:GetService("UserInputService")
local key = Enum.KeyCode.E
local db = false
local ev = script:WaitForChild("mainEvent")
local cdTime = 10 -- seconds
local player = game:GetService("Players").LocalPlayer
local mouse = player:GetMouse()
uis.InputBegan:Connect(function(input,istyping)
if not db then
db = true
if input.KeyCode == (key) and not istyping then
print('key pressed')
mouse.Button1Down:Connect(function()
print('clicked')
ev:FireServer(mouse.Hit.Position)
end)
end
wait(cdTime)
db = false
print('Cooldown Over')
end
end)
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Try using this:
if db then
return
end
db = true
--Code goes here
db = false
Have your cooldown go before the db = false
tried it and it’s still the same:
local uis = game:GetService("UserInputService")
local key = Enum.KeyCode.E
local db = false
local ev = script:WaitForChild("mainEvent")
local cdTime = 10 -- seconds
local player = game:GetService("Players").LocalPlayer
local mouse = player:GetMouse()
uis.InputBegan:Connect(function(input,istyping)
if db then
return
end
db = true
if input.KeyCode == (key) and not istyping then
print('key pressed')
mouse.Button1Down:Connect(function()
print('clicked')
ev:FireServer(mouse.Hit.Position)
end)
end
wait(cdTime)
db = false
print('Cooldown Over')
end)
Try having your debounce inside Button1Down
1 Like
it works now thanks
1 Like