what the problem of this script the debounce not working
local UIS = game:GetService(“UserInputService”)
local Player = game:GetService(“Players”).LocalPlayer
local event = game:GetService(“ReplicatedStorage”).Stand.TW.Knife
local db = true
local CD = 10.65
UIS.InputBegan:Connect(function(input,gamepro)
if gamepro then
return
elseif input.KeyCode == Enum.KeyCode.T then
if Player.Character:FindFirstChild(“Stand”) then
if Player.Backpack.Value.UsingMove.Value == false then
if db == false then
db = true
event:FireServer()
wait(CD)
db = false
end
end
end
end
end)