When a player clicks the door, it should check if debounce is off, turn it’s Transparency’s value to 1, turn CanCollide off, play a sound and turn debounce on. After 5 seconds, it should turn the invisible door’s CanCollide off, while turning Transparency’s value to 0, play a sound, and turning on CanCollide
When I spam click, the sounds spam along, but it’s only the OpeningDoorSF (Sound Efffect) that’s being spammed.
No errors are present in the Output.
local closedDoor = script.Parent.Parent.DoorFrame
local openedDoor = script.Parent.Parent.Parent.OpenedDoor.DoorFrame
local clickDetector = script.Parent.ClickDetector
local openedDoorSound = closedDoor.DoorOpeningSF
local closedDoorSound = closedDoor.DoorClosingSF
function onClick()
local debounce = false
if debounce == false then
debounce = true
closedDoor.Transparency = 1
closedDoor.CanCollide = false
openedDoor.Transparency = 0
openedDoor.CanCollide = true
openedDoorSound:Play()
wait(5)
closedDoor.Transparency = 0
closedDoor.CanCollide = true
openedDoor.Transparency = 1
openedDoor.CanCollide = false
closedDoorSound:Play()
debounce = false
end
end
clickDetector.MouseClick:Connect(onClick)