Hello, I wanted to find out some more information about Debris AddItem deleting objects really early due to lag. In my game, players have reported that their Boosts have ran out early, and this system operates using the Debris AddItem with the amount of time it should be deleted after. When testing by myself, or in a private server, I never get this issue, but when testing in a server full of people, things get deleted early. Is this a thing?
It could be because debris service runs on the old 30Mhz pipeline. I recommend using either FastSpawn or Coroutines instead.
Are you sure the issue has to do with Debris, and not bugs on your end?
I haven’t experienced this with Debris.