Debug Tools v0.0.1 (Plugin)


Description


Debug Tools, as it name says, it lends you a help hand with hard tasks!

Features


  1. Script Debugger:
    This feature can run the open ModuleScript or Script, or the selected Scripts and/or ModuleScripts.

NOTE: Enabling ServerScriptService.LoadStringEnabled fixes this feature in Run Mode, but it may put your game security in risk!


How to use


Install my plugin then go to PLUGINS and you will find out the toolbar "Debug Tools" and its tools.

Shortcuts: You can go to FILE > Advanced > Customize Shortcuts… and search for the action “Debug” with the name of any feature.


Example: Debug Script


Why should you use this?


This single feature will boost your time scripting, instead of losing your time waiting for the game to load so many assets just to test one or more scripts, you can save your time by staying on Studio and pressing one button.


Screenshots


3 Likes

I’m sorry, but why should people use this? Not trying to be rude here, but I’d recommend adding a Why section in the post. Because, the first thing I thought when I saw the name is that it just allows you to help a bit with printing and stuff. But running scripts in studio is general as more plugins provide this opportunity. Of course, you’ll make the plugin better and better. But I’d still recommend a Why section so that people see the importance of this plugin.

That’s all. And about the harsh things I said above, I’m sorry and good luck on your plugin!

1 Like

I’m not sure if I have the enough words to describe my features, but I’ll still trust you, thank you for your feedback! I’m going to use it.

1 Like

can it run LocalScripts, because it says that it can run on scripts and modulescripts?

1 Like