Decal colors getting deformed?

When I put a Image on a decal, mesh, or mesh part (Only ones ive tested) the image gets like deformed and colors are different then how they should be

Decal: (Issue)

SurfaceGui with ImageLabel: (How it should be)
image

Original Image Size: 64x64

I’ve been having this issue for a while, and don’t know what to do.
Something else I’ve noticed is when importing a new texture with the same size, it works perfectly fine but once I save, and reopen the game they get altered as shown

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maybe lighting?

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It’s a very small resolution and it’s getting compressed. Increase it to something like 512x512.

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It’s because decals are affected by lighting.

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I only used decals and image labels to show how the colors are different, when applied to meshes its still deformed colors and not normal