I’m working on a scarecrow dummy, and I want to give it a “patched” look (or whatever you call it) for the head. The problem is, every time Insert a decal onto a side of the head other than the front, it won’t show up.
I the special mesh with the mesh type set to head is the problem. MeshType isn’t File so it won’t accept any textures or asset ids. You can find a head mesh, paste it in the MeshID box and then set the texture. This should work!