I’ve noticed this happens when the client runs out of memory. Or atleast if the engine thinks they’re running out of memory.
Common issue for our game on mobile devices. Personally haven’t noticed this outside of low-memory situations.
I’ve noticed this happens when the client runs out of memory. Or atleast if the engine thinks they’re running out of memory.
Common issue for our game on mobile devices. Personally haven’t noticed this outside of low-memory situations.