A lot of textures and decals in RoVille (šļø RoVille - Roblox) sometimes load as very low quality. Iāve noticed it in some other games. (Maybe the only the games make extensive use of custom textures?)
currently facing the same issue on low resolution with textures (Mesh objects, UGC accessories, etc) - also noticing the strange flickering on roblox material textures when first spawning the player character and the material textures stay in low resolution as well afterwards
here are something that Iāve noticed about the issue -
seems to be only affect places with relatively large part counts and causing the engine to auto-adjust texture quality for performance boost (while quality setting is set to āManualā)
causing mesh texture, material texture to flicker during the texture quality auto-adjust
although the texture quality being adjusted to lower quality, the process on auto-adjusting (flickering) actually appears to be CPU intensive and result in low FPS for a while
after the auto-adjusting, all affected textures stay in low quality and didnt appear to revert to full quality even for a while
only happens on my dev place with high part counts while my testing place with low part counts being unaffected
Iāve had this issue but instead parts compress or lag out to the point where I can collide with them but they arenāt visible. (Even with stock Roblox textures)
Beisdes above findings, also noticed the issue would only happen for some servers but not everytime joining the game so I was thinking would there be an AB testing with this quality automatic adjustment?
some comparison on texture quality when the issue happens -
Sorry for the ping! @thirdtakeonit I have included some findings above that might benefit on pinpointing the current issue and it might be helpful for team to review Thank youu!
I realized i made a mistake in my last comment. I was gonna say this problem happens to textures ingame. And i mean EVERY texture. (Avatar,Materials etc.)